Six virtual escape rooms in the A'DAM Tower: from an Egyptian tomb to a high-security prison. Four are played seated with two people, two you physically walk through with 2 to 6 players. Find the clues and escape before time runs out.
In a normal escape room you hunt for keys in a room that exists. Here you shrink to microscopic size or find yourself in a high security prison, and the space changes with what you do. You need no skill for it: the crew explains the headset in a minute and after that you are simply in it.
Seated or free roam
Two of youor six walking through it
The seated rooms take up to two players: you stay where you are and solve what is in front of you. In the free roam rooms you walk through it for real, with up to six players at once, and you see each other standing there as characters.
That difference mostly decides whether a bigger group stays together. Coming with eight or more, free roam is the option where nobody spends half an hour in the corridor.
How scary does it get
You choose thatin advance
Not every room is designed to scare you witless. Some rooms put the tension in the puzzle and others in the atmosphere, and when you book you can see which is which. You can join from age 8, although younger players usually pick the lighter rooms.
A room runs 30 minutes. That is short enough to do two in one visit, and that is what most groups end up doing.
Yes, and four of our six rooms were built for exactly that. Pharaoh's Curse, The Dolls Room, Jacobs Prison Escape and Hallucination are played seated with exactly two players, about fifteen minutes per room. You won't have to join a larger group.
It depends on the room. The four seated rooms are for 2 players; The Parvus Box and B Block Breakout take 2 to 6 players at once. Six is the maximum per session. Larger groups are split across several sessions, with a final ranking.
The Dolls Room, with a scare score of 5 out of 5: a doll room where something is seriously wrong and a girl behind a door with three locks. Next is Jacobs Prison Escape at 4: dark, with a monster moving around. If you'd rather not be frightened: Pharaoh's Curse and The Parvus Box are both a 1.
Hallucination, at 5 out of 5. Reality keeps shifting and you have to carry out tasks together, exactly. B Block Breakout follows at 4, but has a hint system. Beginners are best off starting with Jacobs Prison Escape, which sits at 2.
In a regular escape room you're between real walls and props. Here the room is in VR, which makes things possible that physically can't be: you're shrunk to microscopic size, the space changes shape, objects appear. Nothing needs resetting or tidying, so there's no wait between sessions.
From age 8. For children we recommend Pharaoh's Curse (short, scare score 1) and The Parvus Box, where you're shrunk to microscopic size. For a birthday with a group of children we set it up as a kids party, with a host included.
No experience: the crew explains the controls in a couple of minutes. A pass, yes. The four seated rooms are included in Level 1, 3 and 4; The Parvus Box and B Block Breakout in Level 2, 3 and 4, or separately for €35.
The four seated rooms take about 15 minutes each. The Parvus Box and B Block Breakout take about 30 minutes. With a 60- or 120-minute pass you can combine several, or add racing and arcade.